The Glass Cannon Podcast

In the spirit of old-school tabletop role-playing games, a collection of five super-nerds engage in an Actual Play podcast of Paizo's Giantslayer Adventure Path. Using the rules of the Pathfinder RPG system, the Glass Cannon interweaves immersive storytelling with irreverent, improvised humor to deliver the experience of what it's really like to sit around a table rolling dice and ball-busting with your best buds.

The Glass Cannon Podcast is an actual play podcast of Paizo's Giantslayer Adventure Path. Following the rules of the Pathfinder RPG system, the Glass Cannon endeavors to create a captivating epic fantasy story accessible to gamers and non-gamers alike. Interweaving immersive storytelling with irreverent, improvised humor (and some judicious breaking of the fourth wall), the GM and players deliver the experience of what it's really like to sit around a table rolling dice with your closest friends. Professional high-quality audio, complex and memorable three-dimensional characters, instructional elements designed to enlighten both new and veteran players, and a commitment to community-building amongst their fans all combine to make the Glass Cannon an exciting new voice in podcasting.

Troy Lavallee (THE GAMEMASTER) Troy rolled his first d20 at the tender age of eleven in the summer of 1990, bringing to life the much maligned AD&D 2nd Edition Cleric/Fighter Yort Elaval. (If you have an Intelligence score of less than 8, you may have missed that’s basically just Troy Lavallee spelled backwards.) Having caught the RPG bug from early original Nintendo games like Goonies II, Willow, Maniac Mansion and Déja Vu as well obsessing over finishing every storyline in those vintage Choose Your Own Adventure books, it was an easy transition into a world where THAC0 made sense. Other classic games like HeroQuest, Middle-Earth Role-Playing (or MERP as the “cool” kids called it) and TSR's Marvel Superheroes game soon followed. After a solid two decade break from pencil and paper RPGs, Troy jumped back in headfirst, immersing himself in the glory and majesty of Pathfinder. When not rolling crits, Troy is an actor, comedian and producer based out of New York City. Originally from Haverhill, MA, he studied Theatre Arts and English at Boston College before earning his MFA in Acting from Columbia University in 2003. After 15 years slinging drinks in clubs and bars all over NYC, Troy is now a full-time actor, stand-up comedian and freelance producer. You can check out more of his nonsense at as well as the occasional tweet @troylavallee.

Skid Maher - Skid has been nerding it up since 1982, when his uncle Sinclair gifted him the Basic D&D set (the Tom Moldvay edition) for his ninth birthday. It was all downhill from there, as he subsequently dabbled in such classic games as Champions, Gamma World, Judge Dredd RPG, Ghostbusters RPG, Robotech RPG, Top Secret, Tunnels and Trolls, Teenage Mutant Ninja Turtles RPG (before it was a stupid cartoon), Middle Earth Role-Playing, Beyond the Supernatural, Twilight 2000, Price of Freedom, Mechwarrior, and Traveller. Nowadays he spends most of his time acting, writing, spending time with his lovely girlfriend, taking pictures of their dog, and threatening Troy. He also had a letter read on Late Night with David Letterman, and was briefly a very minor celebrity on Japanese TV. Oh, and once he saw a blimp.

Joe O'Brien - Joe was hopelessly roped into the world of fantasy and adventure when he was handed his first Dragonlance novel in elementary school: Kindred Spirits.  Combine that with Star Wars, Star Trek: The Next Generation, and Dungeons & Dragons all piling on within a short time, and a nerd was born.  There was no turning back.  He did manage to walk away from the D&D table for many years as he studied business in college (where they tried as hard as they could to snuff out every last shred of creativity, humor, and wit he possessed when he went in).  To balance the scales, he also spent his college years on the forensics team in the hopes of cultivating his ability to speak, debate, and edit and tell stories.  After becoming an NFA National Champion in prose reading, he moved to New York City and had the good fortune to meet Skid Maher, who reminded him that just because he was a grown man didn’t mean he couldn’t pretend he was a jungle elf passionately defending the lands of his people.  He’d come a long way since playing AD&D 2nd Edition in a tent pitched in his friend’s backyard, but it was like riding a bike.  He’s since GM’d games in D&D 4th Edition and Pathfinder, including Paizo’s Council of Thieves and Wrath of the Righteous Adventure Paths.  He’s also played or ran games of Burning Wheel, Shadowrun, Deadlands, Inspectres, and more.  In 2014 he started his first in a series of New York City based game nights called MGT Game Night (after his old podcast Metagame Theory).  These game nights focus on bringing NYC gamers together to meet and expand their gamer network by playing board and party games in Manhattan bars.  When he’s not gaming, he’s traveling the world and hiking (trying to pretend his a real adventurer).  His latest adventure was a hike over the high passes of the Andes into the ruins of Machu Picchu, a trip that continues to inspire his roleplaying and sense of adventure.  He hopes the Glass Cannon Podcast will show people that RPGs are an amazing tool for training creativity, promoting adventure, forming friendships, and laughing your ass off.

Matthew Capodicasa - Though a lifelong nerd, Matthew has only recently branched out into RPGs, which is probably pretty obvious to most listeners. While not Gormalaith-ing or Della-ing, Matthew writes plays and fiction. His plays include YOU REMIND ME OF YOU, FRELMETSCH THE MANEATER, THE CITY IN THE CITY IN THE CITY, VESSELS, ALL THE PEOPLE YOU'VE BEEN, CHAOS AND CAESAR SALAD, TWO AND ONE and ANIMAL CRUELTY. His work has been presented or developed at the Kennedy Center, the National New Play Network, Primary Stages, the Flea Theater, the Abingdon Theatre, the Great Plains Theatre Conference, the Bloomington Playwrights Project, Theater Masters, the Habitat, Fordham University and NYU's Experimental Theatre Wing. He is the recipient of the Woodward/Newman Drama Award, and his plays have been finalists for the O'Neill National Playwrights Conference and the Heideman Award. His work has been published by Samuel French, and his fiction has appeared in WEST 10TH. BFA, NYU/Tisch. MFA, Fordham/Primary Stages.

Grant Berger - Grant began his D&D days with the release of Baldur's Gate in 1998. Finally, a game that had some tough choices, developed characters, and adult situations. It took another 15 years for his THAC0 expertise to pay off as he began his first tabletop roleplayingscenario, Rise of the Runelords. Of course, THAC0 is long gone, but the rich roleplaying system remained much as he remembered thanks to Pathfinder; albeit greatly enhanced by the presence of talented, living, breathing players and DMs. Pathfinder has been some of the best fun he's ever had, and he owes it all to Matt "Detect Magic" Kopel. Hailing from Texas and standing 6'4", Grant has always wanted to roleplay as something he has never been - a short gun owner. He currently resides in Queens, NY with his wife. His job is to make videos that help other people and he thinks you should consider making a donation to a charity that does the same.